Fusion 360 Modeling BMW Z4

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DESCRIPTION

This course is designed in a simple and precise way to equip a beginner with the knowledge and skills necessary to lead a design project from A to Z on Autodesk Fusion 360. You learn to model BMW Z4, create assemblies, import blueprint reference. You’ll learn how to use the Patch mode, the perfect surface tools on Fusion 360. We start by modeling the zones of the car  and then making the detail and the assembly. At the end of this course, you will have all the necessary tools and a very good command of the software to design your professional and personal projects

WHAT TO LEARN

  • Get Familiar With The Fusion 360 Software.
  • Learn How Fusion 360 is Used In Engineering Design
  • Learn how to create basic Surface parts and an assembly using Fusion 360.
  • How to create 2D and 3D sketches, features, and edit them to create Surfaces.
  • Learn how to make complex Surface with combining features.
  • Learn how to make joint and relation between parts, group, and sub-assembly
  • and more…

REQUIREMENT

  • Knowledge of the Windows environment
  • Have a computer with a recent version of Autodesk Fusion 360

Course Content

SECTION 01
F360 BMW Z4 EP 03 : Modeling the Hoods # A
F360 BMW Z4 EP 04 : Modeling the Headlights
F360 BMW Z4 EP 05 : Modeling the Hoods # B
F360 BMW Z4 EP 06 : Modeling the Front Bumpers # A
F360 BMW Z4 EP 07 : Modeling the Grilles # A
F360 BMW Z4 EP 08 : Modeling the Front Bumpers # B
F360 BMW Z4 EP 09 : Modeling the Front Bumpers # C
F360 BMW Z4 EP 10 : Modeling the Front Bumpers # D
SECTION 02
F360 BMW Z4 EP 11 : Modeling the Front Bumpers # E
F360 BMW Z4 EP 12 : Modeling the Grilles # B
F360 BMW Z4 EP 13 : Modeling the Fenders # B
F360 BMW Z4 EP 14: Modeling the Doors # A
F360 BMW Z4 EP 15 : Modeling the Trunk # A
F360 BMW Z4 EP 17 : Modeling the Rear Bumpers # B
F360 BMW Z4 EP 18 : Modeling the Trunk # B
F360 BMW Z4 EP 20 : Modeling the Roof
SECTION 03

4 reviews for Fusion 360 Modeling BMW Z4

4.8
Based on 4 reviews
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1-4 of 4 reviews
  1. If you looking for a Tutorial on how to model a car using PATCH and LOFT.. Then this course is designed for you.. The Instructor clearly shows you how to do it… Even if you didn’t have basic Fusion 360 you should be able to follow step by step…

    To understand clearly how to shape a car body using LOFT and PATCH you should take both car courses ( BMW and Mini Cooper )…

    Already searching for courses on how to create a Car using Fusion 360, This one is the best for me… Even the instructor didn’t cover the process to make the final product ( Export Obj / Fbx ) but it will give you good information on how to create a car in fusion 360..

    Hope the instructor will create another course or add a video covering how to make it the final product ( Export Obj / Fbx ).

    Thank you

    (0) (0)
    • Thanks Azwan, I m so happy to hear that, thanks also for the suggestion I ll works on it

  2. My name is João Carvalho.
    I am Portuguese.
    Although I haven’t finished this BMW Z4 Project yet, my humble opinion about it is that I’m loving it.
    I already knew Fusion 360 but I have never worked with this type of tools. I also worked on Projects/Drawings in Autodesk Inventor.
    As far as this particular course is concerned, I must say that it is going very well with the support of Mr. Khelfaoui Ammar.
    He explained all the steps very clearly…!
    I hope my feeling about this project remains as positive as it is now.
    I do recommend it, undoubtedly…!!!
    Ammar, congratulations on your wonderful work.
    My regards:
    João Carvalho.

    (0) (0)
    • Thanks Mr Joao

  3. ha! I didnt think it was possible to do more complex, curved surfaces in Fusion360. Have you used any other modeling software previously, how do they compare to Fusion?

    (1) (0)
    • yes I used Solidworks , you can find it here : BMW M6 kammar9.com/solidworks-modeling-bmw-m6/

  4. Very useful course, I recommend it

    (1) (0)
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4 reviews

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